Essences, Star Wars Jedi: Survivor Points of interest

Publish date: 2024-07-10

All known locations on the map Coruscant

Force Essence. Reaching this place will not be possible during your first visit to Coruscant, but when you can return to this planet, then you should already have the appropriate ability.

Freight Handling Depot Essence 1/1

Force Essence - Maximum Force increased. It sits on the ground in a small side room.

Undercity Meats Essence 1/2

Health Essence - Maximum Health increased. The gate blocking access to this room will only open when you get the "BD-1 Electro Darts", which will happen in one of the game's later story missions.

Undercity Meats Essence 2/2

All known locations on the map Koboh

Confusion: Major Fauna (Use it to confuse large creatures. Confused enemies will attack Cal if no hostile are near).

Bilemaw Den Essence 1/1

Skill Point Essence.

Bygone Settlement Essence 1/1

Perk - Fellowship - "BD-1 holds an extra stim for Cal. Stims will not refill to max until Cal rests."

Chamber of Clarity Essence 1/1

Chamber of Clarity Essence 1/1

Perk - Recuperation - "The minimum level that the Force Meter automatically regenerates to is increased."

Chamber of Connection Essence 1/1

Perk - Patience - "Using Slow also refills some Life."

Chamber of Detachment Essence 1/1

Chamber of Detachment Essence 1/1

Perk - Resilience - "Block Meter is increased." You will be able to pick it up after Zee is set free.

Chamber of Duality Essence 1/1

Perk - Persistence - "Each enemy killed during Slow gives a small amount of Life."

Chamber of Fortitude Essence 1/1

Perk - Dexterity - "Lightsaber throws deal more damage."

Health Essence.

Derelict Dam Essence 1/5

Skill Point Essence.

Derelict Dam Essence 2/5

Force Essence.

Derelict Dam Essence 3/5

Perk Slot Essence. To get here you must first blow up the Cracked Wall. Then use the "Koboh Grinder" ability to burn the vines preventing you from climbing.

Derelict Dam Essence 4/5

Derelict Dam Essence 4/5

Skill Point. Requires: Upgraded Ascension Cable (Grappling Hook).

Derelict Dam Essence 5/5

Force Essence.

Devastated Settlement Essence 1/5

Perk - Precision - "Parry Timing is shorter but Cal deals more stamina damage to enemies when he parries."

Devastated Settlement Essence 2/5

Perk - Marksmanship - "When in blaster stance, Cal's blaster shots do more damage."

Devastated Settlement Essence 3/5

Health Essence. Requires: Koboh Grinder. In order to open the door to this room, you need to bring the orb you find on the level above here. To be able to take this orb you must use the Koboh Grinder ability.

Devastated Settlement Essence 4/5

Perk - Ambidexterity - "Shooting targets temporarily increases lightsaber damage."

Devastated Settlement Essence 5/5

Force Essence.

Diagnostics Corridor Essence 1/2

Diagnostics Corridor Essence 1/2

Perk - Perplexity - "Increases damage dealt by characters affected by Confusion." You get here after the fight with Dagan Gera.

Diagnostics Corridor Essence 2/2

Health Essence.

Flooded Bunker Essence 1/1

Perk - Fortitude - "Increases lightsaber damage, but incoming damage is also increased." It's in the corner of the arena where you fight Vile Bilemaw.

Fogged Expanse Essence 1/2

Skill Point Essence. Requires: BD-1 Electro Dart. Get to the rock shelf where the Fogged Expanse Databank 3/3 is located and at the right moment use dart to shoot the electric device next to the essence. This will cause the door to open.

Fogged Expanse Essence 2/2

Fogged Expanse Essence 2/2

Skill Point Essence. This essence is located below the main footbridge.

Forest Array Essence 1/2

Forest Array Essence 1/2

Perk - Fortification - "Life regenerates up to a minimum amount." To get here start near where the Forest Array Chest 4/6 is. Jump over two horizontal poles, then use the suspended rope.

Forest Array Essence 2/2

Forest Array Essence 2/2

Skill Point Essence.

Fort Kah'lin Essence 1/1

Health Essence.

Forward Control Tower Essence 1/1

Force Essence.

Generator Underbelly Essence 1/1

Generator Underbelly Essence 1/1

Skill Point Essence. Requires the "Force Lift" ability. Use the "Force Lift" ability to lift a platform half-sunk in tar. When you do this the essence will show up on it.

Gorge Crash Site Essence 1/1

Gorge Crash Site Essence 1/1

Perk Slot Essence.

Harvest Ridge Essence 1/1

Harvest Ridge Essence 1/1

Force Essence. You can smash this barier using a rolling mine that you can find inside the nearby building. You can get inside the building through a hole in the roof.

Hunter's Quarry Essence 1/2

Hunter's Quarry Essence 1/2

Skill Point Essence.

Hunter's Quarry Essence 2/2

Health Essence. You can easily get here by taking the elevator down from the Forward Control Tower.

Lucrehulk Core Essence 2/2

Health Essence.

Marl Cavern Essence 1/1

Health Essence.

Observation Deck Essence 1/1

Skill Point Essence.

Phon'Qi Caverns Essence 2/3

Skill Point Essence.

Phon'Qi Caverns Essence 3/3

Phon'Qi Caverns Essence 3/3

Skill Point Essence.

Rambler's Reach Outpost Essence x/2

Health Essence.

Rehabilitation Wing Essence 1/1

Skill Point Essence.

Smuggler's Tunnels Essence 1/2

Perk Slot Essence.

Smuggler's Tunnels Essence 2/2

Perk - Shatter - "Attacks are more effective at breaking enemies' guard."

Sodden Grotto Essence 1/1

Skill Point Essence.

Southern Reach Essence 1/1

Skill Point Essence.

Summit Ridge Essence 1/1

Summit Ridge Essence 1/1

Health Essence.

Swindler's Wash Essence 1/1

Skill Point Essence.

Untamed Downs Essence 1/2

Health Essence.

Untamed Downs Essence 2/2

Health essence. Requires: Upgraded Ascension Cable. Start with Relter, fly down where you jump over the balloons, then ride the zipline and use one more balloon.

Viscid Bog Essence 1/1

Viscid Bog Essence 1/1

Skill Point Essence. To get here you need to set one crate at the bottom and slide another crate over it.

Winding Ravine Essence 1/1

Winding Ravine Essence 1/1

Health Essence.

Yurt Barracks Essence 1/3

Skill Point Essence.

Yurt Barracks Essence 2/3

Skill Point Essence.

Yurt Barracks Essence 3/3

Yurt Barracks Essence 3/3

All known locations on the map Jedha

Force Essence. It's in a cave.

Arid Flats Essence 1/3

Cave entrance.

Arid Flats Essence 1/3

Force Essence. Requires: Dash ability. Climb to the top and convince Anchorite to open the door for you.

Arid Flats Essence 2/3

Health Essence. Requires: Upgraded Ascension Cable (Grappling Hook). To get here you must perform a series of jumps and grapples over large stone columns.

Arid Flats Essence 3/3

Arid Flats Essence 3/3

Perk - Gambler. To be able to reach this essence you need to get Merrin's Charm which will happen when you visit the Buried Refuge. You also have to defeat the Sutaban Alpha.

Crypt of Uhrma Essence 1/1

Perk - Unflinching - "Absorb one hit when charging the blaster without being interrupted." To get here you must first defeat the Golden Skriton.

Desert Ridge Essence 1/1

Skill Point Essence. In the place where you fought a group of Empire soldiers, make a wall-run to get to the rock shelf on the other side and then jumping over the stone slabs get to the top of the ruins.

Halls of Ranvell Essence 1/2

Halls of Ranvell Essence 1/2

Halls of Ranvell Essence 1/2

Force Essence. This essence can be noticed earlier but you have to reach it by a somewhat circuitous route. You need to reach the same staircase where the Halls of Ranvell Databank 3/4 is located. At the bottom part of this staircase you should notice a passage to the essence.

Halls of Ranvell Essence 2/2

Health Essence. To get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon. Hook to the grappler perch, jump on the first stone pillar, and then jump over the following pillars.

Monastery Walls Essence 1/2

Monastery Walls Essence 1/2

Skill Point Essence. o get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon. Hook to the grappler perch and jump on the stone pillar. Move to the adjacent pillar and do a double jump / dash to bounce off the side wall of another pillar and land on top of the ruins on the other side. Move towards its end and jump down to the inside of the ruins.

Monastery Walls Essence 2/2

Monastery Walls Essence 2/2

Skill Point Essence. In order to reach this essence you must have the "Dash" ability. You will then be able to hop to the wall and continue climbing until you reach the essence.

Narkis Highlands Essence 1/2

Narkis Highlands Essence 1/2

Skill Point Essence. Requires: Upgraded Ascension Cable (Grappling Hook). To get here you have to start by grappling to the grapple perch located in the central part of Narkis Highlands. Then you'll have some jumping, wall running and climbing to do.

Narkis Highlands Essence 2/2

Narkis Highlands Essence 2/2

Perk Slot Essence. You have to bring the ball to the top and then push it once more. This way you will open the secret compartment where the essence is.

Path of Conviction Essence 1/1

Perk Slot Essence. You have to bring the ball to the top and then push it once more. This way you will open the secret compartment where the essence is.

Path of Persistence Essence 1/1

Perk Slot Essence. You have to bring the ball to the top and then push it once more. This way you will open the secret compartment where the essence is.

Path of Restoration Essence 1/1

Force Essence. To get here you will have to start near the Penitent Chambers Shortcut #2 and make a series of wall-runs and use a grappling hook couple times.

Penitent Chambers Essence 1/1

Penitent Chambers Essence 1/1

Force Essence. You can come here already during your escape from the temple, as you will already have the right skill (Merrin's Charm) to dash through the green force fields.

Sanctuary Temple Essence 1/1

Force Essense. It's at the top level. To be able to reach this essence you need to get Merrin's Charm which will happen when you visit the Buried Refuge. First find a way to the The Archive Treasure 4/5 then jump to the platform on the other side of the chamber.

The Archive Essence 1/2

Skill Point Essence. It's at the top level. To get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon.

The Archive Essence 2/2

The Archive Essence 2/2

All known locations on the map Shattered Moon

Skill Point Essence.

Array Channel Essence 1/1

Force Essence. You can get here from the room where you fought the Shiverpedes. You need to hook up to the two robots flying in this room.

Assembly Staging Essence 1/1

Assembly Staging Essence 1/1

Health Essence. To reach this essence here you need to get to the pipes that are outside and then wall-run along the wall.

Automated Forge Essence 1/2

To get to the pipes use the force and destroy the obstacles obstructing the narrow passage.

Automated Forge Essence 1/2

Skill Point Essence. To get here you need to jump off the zipline at the right moment and then make a leap. When you do it correctly you will land on the platform with this essence or at least hold on to the grate below it.

Automated Forge Essence 2/2

Automated Forge Essence 2/2

Perk - Centered - "Enemies in a small area are staggered when Cal is healing. Cal can take one hit and not be interrupted."

Republic Research Laboratory Essence 1/1

All known locations on the map Nova Garon

Force Essence.

Hangar Bay Essence 1/1

Skill Point Essence.

Officer's Quarters Essence 1/1

ncG1vNJzZmifpZ6xpr%2BToJimnaKoe6S7zGiqrZmiYsSivtJmoZ6cmWLAtr7Voq2oql%2BlvKp7xKyqnqaTmsBw